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Business products

Kinguin Esports Lounge

Help each visitor find a reason to come, then make the next step easy to find.

  • Prototype
  • 2026
  • Website concept, information architecture and frontend

The problem

The same venue needs to speak to an individual gamer, a parent organizing a birthday and a company planning an event. The page needed to organize those needs before asking anyone to make contact.

My part

Website concept and frontend prototype for Kinguin Esports Lounge. This is a proposal, not a claim of operating Kinguin's business or delivering a measured commercial result.

What this shows

I can turn a complicated service offer into a clear customer journey and build a prototype that makes the direction easy to evaluate.

Where it started

Kinguin Esports Lounge combines gaming, social activities and private events in Gdańsk. This interactive website proposal explores how to explain that offer to people with different plans.

Interface preview

Kinguin Esports Lounge interface preview
Interactive website proposal. Enquiry forms demonstrate the intended interface.

The decisions behind the product

Organize around the visitor's intention

I split the offer into everyday activities and organized events, with six choices in each. Visitors can start with their occasion, then explore the relevant details.

Answer questions at the point of choice

Each activity opens into a detailed view with photographs, available pricing and a next step. Game-library views and a recurring event guide add the information someone needs to plan a visit.

Make the direction tangible

I built a working, responsive prototype in Polish and English, including service dialogs, mobile navigation, keyboard focus handling and persistent contact links. The enquiry forms demonstrate the intended interface; submission is simulated.

What came out of the work

A clear structure for twelve offers

Six everyday activities and six group-event options share one navigation model, with details available directly from their cards.

A proposal people can try

The published Polish and English versions make the intended journey reviewable on desktop and mobile. The available evidence demonstrates the design and interaction scope; booking or revenue impact has not been measured.

  • 12activity and event offers organized into clear choicesInteractive proposal · checked 9 Oct 2026
  • 2language versions: Polish and EnglishInteractive proposal · checked 9 Oct 2026
  • 6recurring event entries in one weekly guidePrototype content · checked 9 Oct 2026

Inside the implementation

Explore the features, architecture and quality checks

What I built

  • Two main routes through the offer: everyday activities and organized group events, each with six choices
  • Activity detail dialogs with photography, pricing where available, game lists and a direct next step
  • Five game-library views for PC, PlayStation 5, PlayStation 1, Nintendo Switch 2 and board games
  • A weekly event guide with times, entry information and links to external event channels
  • Polish and English versions, responsive navigation and persistent phone and contact links
  • A four-field contact form concept with an enquiry category; submission is simulated in this prototype

How it works

  1. Choose the occasionStart with everyday activities or a group event, rather than a list of equipment.
  2. Explore an offerOpen a card to see details, photographs and available pricing without losing the page.
  3. Check the gamesBrowse the relevant game-library view from the activity details.
  4. Plan the visitUse the weekly guide for recurring activities, or follow the phone and enquiry routes for a group event.

Quality and reliability

  • Service details work in the published prototype; checked at desktop and 390-pixel mobile widths
  • Dialogs include keyboard focus handling and Escape-to-close behavior
  • Contact forms demonstrate the interface only: they do not deliver enquiries or create bookings

Technology

  • HTML
  • CSS
  • JavaScript
  • Tailwind CSS
  • Vercel

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